Range composition on the board
Count the available opponent combos that match the requested hand or draw.
Target: KK
Select the number of original combos
Select the number of blocked combos
Select the number of remaining combos
Select the number of target combos
Select the percentage of the available range
180 seconds remaining
3-bet (30 BB)
heads-up
HJ
Hero
Hero
SB
Villain
Villain
Perceived range
Remember
Target share (%) = Target combos ÷ Remaining combos × 100
First remove your cards and the board. Count each matching combo once and divide by the available range. Round to two decimal places.
| Target | What to count |
|---|---|
| Specific hand | Only the available combos of the named class, keeping suited and offsuit separate. |
| set | A pocket pair plus exactly one board card of that rank; the best hand must be three of a kind. |
| top pair | One hole card pairs the highest board rank; the best hand must be exactly one pair. |
| overpair | A pocket pair above every board rank; the best hand must be exactly one pair. |
| Two Pair / Straight / Flush | Count that exact best five-card category, excluding stronger hands. |
| Flush Draw | Exactly four cards of one suit among the two hole cards and the board, with no flush or stronger hand already made. |
| One-card straight draw | Four distinct ranks from a five-rank straight, including the ace-low straight, with no straight or stronger hand already made. |