Range composition on the board

Count the available opponent combos that match the requested hand or draw.

Target: set

Select the number of original combos

Select the number of blocked combos

Select the number of remaining combos

Select the number of target combos

Select the percentage of the available range

Q of Spades
4 of Hearts
6 of Spades
150 seconds remaining
Raise over limpers (20 BB) Multiway: 3 players
UTG+1
Hero
2 of Hearts
J of Clubs
MP
Villain
Hidden cards Hidden cards
D
BTN
Hidden cards Hidden cards

Perceived range

Remember

Target share (%) = Target combos ÷ Remaining combos × 100

First remove your cards and the board. Count each matching combo once and divide by the available range. Round to two decimal places.

TargetWhat to count
Specific handOnly the available combos of the named class, keeping suited and offsuit separate.
setA pocket pair plus exactly one board card of that rank; the best hand must be three of a kind.
top pairOne hole card pairs the highest board rank; the best hand must be exactly one pair.
overpairA pocket pair above every board rank; the best hand must be exactly one pair.
Two Pair / Straight / FlushCount that exact best five-card category, excluding stronger hands.
Flush DrawExactly four cards of one suit among the two hole cards and the board, with no flush or stronger hand already made.
One-card straight drawFour distinct ranks from a five-rank straight, including the ace-low straight, with no straight or stronger hand already made.