How known cards block combos
Content by Tools of Poker Methodology and calculation assumptions
Which combos can the opponent still hold?
A known card cannot also be in the opponent’s hand. Cross out every combo that contains it. The combos you have not crossed out are still available.
Use the same three counts throughout: original combos before seeing cards, blocked combos that contain a known card, and available combos left over.
Review basic hand combinationsA first example: AA with one known ace
Imagine that As, the ace of spades, is the only known card. We want to count the opponent’s AA combos.
1. Count the original combos
AA starts with 6 combos, just as in lesson 4.1.
2. Remove combos containing known cards
As can pair with each of the other three aces. These three combos disappear because the opponent cannot use As:
3. Count the available combos
Ah, Ad and Ac are still available. They can form these three pairs:
One known card has blocked three combos. Count removed combinations, not just the number of known cards.
Now include your cards and the board
Each example below starts again with the cards shown. Your cards and every board card are known. In the matrix, a crossed-out card blocks every combo containing it; a check marks a combo that remains possible.
Remaining combos for AA: 1
Your cards
board
Your As and the Ah on the board leave only Ad and Ac. The opponent has just one possible AA combo: AdAc. Of the original six combos, five are blocked.
- Original combos
- 6
- Blocked combos
- 5
- Remaining combos
- 1
| First card / second card |
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The same card cannot be used twice |
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Already counted in the opposite order | The same card cannot be used twice |
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Already counted in the opposite order | Already counted in the opposite order | The same card cannot be used twice |
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Already counted in the opposite order | Already counted in the opposite order | Already counted in the opposite order | The same card cannot be used twice |
- Valid combination
- Blocked by a known card
- The same card cannot be used twice
- Already counted in the opposite order
Remaining combos for AKs: 2
Your cards
board
As blocks AsKs and Kh blocks AhKh. The two other suits remain: AdKd and AcKc. Two of the four AKs combos are still available.
- Original combos
- 4
- Blocked combos
- 2
- Remaining combos
- 2
| First card / second card |
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Does not match the requested suits | Does not match the requested suits | Does not match the requested suits |
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Does not match the requested suits |
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Does not match the requested suits | Does not match the requested suits |
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Does not match the requested suits | Does not match the requested suits |
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Does not match the requested suits |
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Does not match the requested suits | Does not match the requested suits | Does not match the requested suits |
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- Valid combination
- Blocked by a known card
- Does not match the requested suits
Remaining combos for AKs: 3
Your cards
board
As and Ks both belong to AsKs. Cross out that combo once. AhKh, AdKd and AcKc remain, so two known cards have blocked only one combo.
- Original combos
- 4
- Blocked combos
- 1
- Remaining combos
- 3
| First card / second card |
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Does not match the requested suits | Does not match the requested suits | Does not match the requested suits |
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Does not match the requested suits |
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Does not match the requested suits | Does not match the requested suits |
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Does not match the requested suits | Does not match the requested suits |
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Does not match the requested suits |
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Does not match the requested suits | Does not match the requested suits | Does not match the requested suits |
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- Valid combination
- Blocked by a known card
- Does not match the requested suits
Remaining combos for AKo: 7
Your cards
board
As blocks three offsuit combos and Kh blocks three, but AsKh is in both groups. Remove it only once: five combos are blocked and seven remain.
- Original combos
- 12
- Blocked combos
- 5
- Remaining combos
- 7
| First card / second card |
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Does not match the requested suits |
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Does not match the requested suits |
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Does not match the requested suits |
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Does not match the requested suits |
- Valid combination
- Blocked by a known card
- Does not match the requested suits
Remaining combos for AK: 9
Your cards
board
Without a suit restriction, three aces and three kings remain. Each ace can pair with each king, giving nine combos. Seven of the original sixteen combos are blocked.
- Original combos
- 16
- Blocked combos
- 7
- Remaining combos
- 9
| First card / second card |
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- Valid combination
- Blocked by a known card
Blockers reference table
In these examples, As is the only known card.
| Hand type | See which combos disappear |
|---|---|
| PairAA |
Pair As with each of the other three aces: those 3 combos are blocked.
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| Suited handsAKs |
Only AsKs contains As: that one suited combo is blocked.
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| Offsuit handsAKo |
As can pair with three kings of a different suit: those 3 combos are blocked.
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| Any suitsAK |
As can pair with any of the four kings: those 4 combos are blocked.
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Remove each blocked combo only once. Knowing both As and Ks still removes just one AKs combo.
The next lesson applies this same subtraction to every hand class in an opponent range, then adds the results.
4.3 · Range combinations