What is this calculation for?

A hand with no showdown value can still make a profitable bluff if the opponent folds often enough. This calculation helps decide whether betting earns more on average than checking.

  • Minimum fold frequency: how often the opponent must fold for the proposed bet to break even.
  • Expected value (EV): how much the bet gains or loses on average with the estimated response frequency.

In this model checking has zero EV because Hero always loses at showdown and adds no more chips. A positive betting EV favours betting, a negative EV favours checking, and zero leaves both actions equal.

Range analysis estimates how often the opponent folds by counting the hands that can still exist. Hero’s cards and the board remove combos; removing calls raises the fold share, while removing folds lowers it. This helps compare how profitable the same bluff is with different holdings.

The decision and the pure-bluff model

We are heads-up on the river. Villain checks and Hero considers a bet. There are no cards left, raises, rake or side pots. Hero has no showdown value: a call always wins against Hero. On a fold, Hero wins the existing pot; on a call, Hero loses the new bet.

The two exercises use the same risk/reward calculation. The first supplies the fold frequency; the second obtains it from equally weighted available combos after blockers. In real play, the range and responses are estimates; changing those assumptions can change the EV.

A worked example: gain, loss and average result

Current pot: 100 BB · Our bet: 75 BB
Opponent folds: 40% · Opponent calls: 60%

If the opponent folds, we win the existing 100 BB pot. If the opponent calls, we lose our new 75 BB bet. These are the two possible outcomes of the pure bluff.

1. Average gain from folds

Average gain from folds = Fold probability × Current pot

Convert the percentage to a decimal before multiplying.

40% = 40 ÷ 100 = 0.40
0.40 × 100 BB = 40.00 BB

2. Average loss from calls

Average loss from calls = Call probability × Our bet

60% = 60 ÷ 100 = 0.60
0.60 × 75 BB = 45.00 BB

3. Average result (EV)

Average result (EV) = Average gain from folds − Average loss from calls

40 BB − 45 BB = -5.00 BB

This bet loses 5 BB per attempt on average under the stated assumptions. An individual attempt may still win or lose; EV describes the average result.

A separate question: how often must the opponent fold?

The minimum fold frequency balances the risk of our bet against the existing pot we can win. Equality gives zero EV; a fold probability above the exact threshold gives positive EV.

Minimum fold frequency = Our bet ÷ (Current pot + Our bet) × 100
75 ÷ (100 + 75) × 100 ≈ 42.86%

The threshold is about 42.86 percent, but the opponent is estimated to fold only 40 percent. This explains why the same bluff has a negative average result.

Same 100 BB pot and 75 BB bet: the opponent’s response changes the decision.
Opponent foldsAverage result (EV)Decision in this model
40%−5.00 BBPrefer checking
60%+30.00 BBPrefer betting

From blockers and combos to fold frequency

Solved example: Hero has 4s 3s on Ah Kd Qc 9h 2d. The assigned range is JJ, TT, 44, AKs, AQs and KQs. JJ, TT and 44 fold; the other classes call. Every available opponent holding beats Hero.

Current pot: 100 BB · Our bet: 75 BB

1. Remaining combos

Remaining combos = Original combos − Blocked combos

30 − 9 = 21

The blocker 4s removes three of the six original 44 combos. The board also blocks suited calls. Count the actual combinations; averaging the six hand classes would give the wrong fold frequency.

2. Folding combos

JJ · TT · 44

6 + 6 + 3 = 15

3. Opponent folds (%)

Opponent folds = Folding combos / Remaining combos × 100

15 / 21 × 100 ≈ 71.43%

Keep the exact combo fraction until the final result. For this example, use 15 / 21 for fold probability and 6 / 21 for call probability.

4. Average result (EV)

Average gain from folds = Fold probability × Current pot

(15 / 21) × 100 BB

Average loss from calls = Call probability × Our bet

(6 / 21) × 75 BB

Average result (EV) = Average gain from folds − Average loss from calls

(15 × 100 − 6 × 75) / 21 = +50.00 BB

Assigned river range

Every remaining physical combo has the same weight. Apply Hero and board blockers before counting folds. These responses apply to the proposed bet size.

fold

JJ · TT · 44

call

AKs · AQs · KQs

How to practise this exercise

River bluff with fold frequency

The pot, bet and fold/call probabilities are visible from the start at every difficulty. Beginner/easy guide minimum folds, average gain, average loss and EV. Intermediate asks for minimum folds and EV; difficult/nightmare ask only for EV.

River bluff with range analysis

Beginner/easy guide remaining combos, folding combos, fold frequency, the minimum and EV. Intermediate asks for fold frequency, the minimum and EV. Difficult and nightmare ask only for EV. Every difficulty analyses a range; replay keeps you in this exercise.

The timer covers the whole round: 240, 210, 180, 120 and 90 seconds. There are three choices in beginner/easy and four in the other difficulties. Results retain the table and explain every calculation using the actual hand’s inputs.

Frequently Asked Questions

No. The minimum is the break-even threshold for this pot and bet. The estimate tells us how often we expect the opponent to fold. Compare them, but use the estimate to calculate the actual expected gain and loss.

Our uncalled bet comes back to us. The net gain from the decision is the pot that already existed. If the opponent calls and wins, the net loss is our new bet.

No. Those chips already belong to the pot. Measure EV from the current decision and count only new investments as costs.

A percentage means out of one hundred. Divide by one hundred: 40 percent becomes 0.40 and 60 percent becomes 0.60. Multiply these probabilities by the amounts won or lost.

The scenario explicitly assigns each included hand class to fold or call against the proposed bet size. This is an input to the exercise, not a universal strategy recommendation.

Hero has no showdown value in this pure-bluff model. Villain has checked, so checking back risks no new chips and has zero EV from this decision.