What is this calculation for?

Villain bets on the river and Hero must decide whether to call or fold. A bluff catcher wins only when Villain is bluffing. We calculate whether those wins compensate for the calls lost against value hands.

Minimum bluff frequency tells us how often we need to win to break even. Call EV tells us how much calling gains or loses on average with the estimated bluff frequency. Folding now has zero EV: positive call EV favours calling, negative call EV favours folding, and zero makes both choices equal.

The first exercise supplies the bluff frequency at every difficulty. The second obtains it from an assigned betting range after blockers. Both use the same final EV calculation, with no internal exercise selector.

Count the pot and the call once

There are 100 BB before Villain bets 75 BB. Hero faces 175 BB and must add 75 BB to call. The final pot after calling is 250 BB. The table displays the 175 BB pot faced, including Villain’s bet.

Pot faced = Pot before Villain’s bet + Villain’s bet
100 + 75 = 175 BB
Final pot after calling = Pot faced + Cost of call
175 + 75 = 250 BB

On a win, Hero’s own call comes back: the net gain is the 175 BB already faced. On a loss, the new 75 BB call is lost. Earlier streets are already invested. Heads-up, no rake, no raises, no side pots and no ties.

How many bluffs make a call profitable?

Minimum bluff frequency = Cost of call ÷ Final pot after calling × 100
75 ÷ 250 × 100 = 30.00%

At exactly 30 percent bluffs this call breaks even. Above the exact threshold, calling earns more than folding; below it, folding is better. This threshold is the minimum required, not a prediction of Villain’s behaviour.

How does the opponent’s bet size change the threshold?

The exercise proposes Villain’s bet, usually 25, 50, 75, 100, 125 or 150 percent of the pot before the bet. With an initial 100 BB pot, a 75 percent bet is 75 BB. Some range rounds use other ratios to practise exact zero EV.

Initial pot: 100 BB. The final pot includes Villain’s bet and Hero’s matching call.
Opponent bet (BB)Final pot (BB)Minimum bluffs (%)
2515016.67%
5020025.00%
7525030.00%
10030033.33%
12535035.71%
15040037.50%

Worked call: 40 percent bluffs and 60 percent value

Average gain against bluffs (BB)

Average gain against bluffs = Bluff probability × Pot faced

40% = 40 ÷ 100 = 0.40
0.40 × 175 = 70.00 BB

Average loss against value (BB)

Average loss against value = Value probability × Cost of call

60% = 60 ÷ 100 = 0.60
0.60 × 75 = 45.00 BB

Call EV (BB)

Call EV = Average gain against bluffs − Average loss against value

70 − 45 = +25.00 BB

Calling gains 25 BB per comparable attempt on average, compared with folding. This is a profitable call under the supplied assumptions.

An equivalent calculation weights the final pot and subtracts the call once. Both formulas measure the same net result.

Call EV = (Bluff probability × Final pot after calling) − Cost of call
0.40 × 250 − 75 = +25.00 BB
Same 175 BB pot faced and 75 BB call: compare the estimated bluffs with the 30 percent threshold.
BluffsCall EVDecision in this model
20%−25.00 BBFold
30%0.00 BBEqual EV
40%+25.00 BBCall

Obtain the bluff frequency from a betting range

Hero has Jh Jd on Ks 9h 6c 3s 2d. The assigned bluffs are AQs, QJs and TT; the value hands are AKs, KQs and QQ. Hero beats every bluff and loses to every value combo. These are supplied scenario assumptions, not a universal betting strategy.

Remaining betting combos

Remaining betting combos = Original combos − Blocked combos

28 − 4 = 24

Hero’s two jacks block two QJs combos. The king on the board blocks one AKs and one KQs combo.

Bluff combos

AQs: 4 · QJs: 2 · TT: 6
4 + 2 + 6 = 12

Bluff frequency = Bluff combos ÷ Remaining betting combos × 100

12 ÷ 24 × 100 = 50.00%

Call EV (BB)

(12 ÷ 24) × 250 − 75 = +50.00 BB

Keep the exact combo fraction until the final answer. Every remaining physical combo has equal weight; hand classes can contain different numbers of combos.

Assigned river betting range

Bluffs

AQs · QJs · TT

Value bets

AKs · KQs · QQ

How to practise this exercise

With a supplied bluff frequency, beginner/easy guide final pot, minimum bluffs, average gain, average loss and call EV. Intermediate asks minimum bluffs and EV; difficult/nightmare ask EV only.

With range analysis, beginner/easy guide remaining combos, bluff combos, bluff frequency, final pot, minimum bluffs and EV. Intermediate asks bluff frequency, minimum bluffs and EV; difficult/nightmare ask EV only. Every difficulty analyses a range.

The timer covers the whole round: 300, 240, 180, 120 and 90 seconds. There are three choices in beginner/easy and four in the other difficulties. Formulas use full names; results explain the actual scenario at every difficulty.

Frequently Asked Questions

Hero wins against every assigned bluff and loses against every value hand. There are no ties. With other outcomes, use actual equity rather than treating bluff frequency as the probability of winning.

Yes. With 100 BB before a 75 BB bet, the pot faced is 175 BB. Add Hero’s 75 BB call once to obtain the final 250 BB pot.

No. The minimum is the break-even threshold imposed by the pot and call cost. The estimate or combo count tells us how often Hero actually wins in this model.

The comparison starts at the current decision. Folding adds no new chips. Earlier investments already belong to the pot and are not charged again.

Use all available combos in the opponent’s betting range: bluffs plus value bets. Exclude hands that check and remove known-card blockers first.

No. EV is the average gain or loss over comparable decisions under the stated assumptions. A profitable call can still lose an individual hand.